The image you want to use is not a proper image to use as displacement map as you want/need. A displacement map can help you model something in 2,5D (not 2D or 3D). A 2,5D model (also named as heightmap) will consider the color of each pixel as "intensity" of displacement (or height above the rest), so each pixel RGB and clarity must have a intensity relation to the next ones, that's why you usually find displacement maps as gradients, where darker colors means less height and lighter colors will be higher. To create a real displacement map you may consider to model your self the object you want and bake the displacement map, or to fake the displacement with graphic editor software (like Paint.net [via plugins], Gimp [via plugins], Photoshop [under "3D" options] or others,). There is some specific software that will allow you to build this (and other usefull maps) like CrazyBump and similars, or you can pay for someone to do this maps to you for a specific image. For a realistic depth, you may try to consider to learn photogrammetry (you may try VisualSFM as it is free).
I've built these maps for you (https://drive.google.com/open?id=0B7t43CPM6VA-OWRPd2ZzTXJZMGc). Use for displacement, the file called "slate_DISP.png". You'll find in the RAR file the albedo, normal, occlusion and specularity maps of that image.