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I've been trying to make an object fade from one end in cycles, sort of like a gradient of transparency. I was wondering of anyone could help.
Here is an example of what I want to achieve in terms of transparency:

enter image description here

PopJin
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  • Please show what you have done so far in an attached image and words. – atomicbezierslinger Mar 13 '16 at 05:37
  • Can you clarify what you mean in terms of your end goal? Are you trying to animate something that goes from solid to transparent? Are you trying to make a still shot do this? This will affect the quality of the answer you get. – Rick Riggs Mar 13 '16 at 06:16
  • related: http://blender.stackexchange.com/questions/45866/making-vertical-gradient-then-make-top-half-transparent –  Mar 13 '16 at 08:42
  • Related - http://blender.stackexchange.com/questions/5113/how-to-make-one-object-gradually-disappear-as-it-passes-through-another-object – Mr Zak Mar 15 '16 at 14:23

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You can use an object as mapping coordinate for a coloramp, and by moving it around you can tune up the effect or transparency which is obtained by mixing a transparent and a diffuse shader in this case. Just an example. enter image description here

You can also use the generated mapping coordinate depending on your geometry. In the last picture i had put the object used for mapping a little backward in the scene. Here the input is a texture coordinate node and the mapping is slided on x enter image description here

Yvain
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    I find this image confusing. Making the object stand out from the background would help clarifying your answer –  Mar 13 '16 at 21:28