I an trying to implement normal mapping in opengl es for which i need the per vertex tangent data. Is there some means to get that from python blender api
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you will need tangent and bitangent, and also UV coords of vertices. The first is answered in the duplicite, how to get the UVs is here: http://blender.stackexchange.com/a/19727/7777 – Jaroslav Jerryno Novotny Apr 09 '16 at 21:12
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Thnks for the suggestion – sreesreenu Apr 10 '16 at 08:14