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I'm a developer that is doing a little mini VR game. I will buy all my assets since Im not a skilled artist. I bought a pistol on Unity Asset store.

Problem is the main mesh called G17 in the picture below contains both the Main body, the slide and the trigger, I need to seperate these 3 into 3 meshes. You can see that there are vertex vertex groups for Slide and trigger. Can I somehow use this to separate the mesh? I'm a complete noob at blender so please a step, by step, guide :D Thanks

enter image description here

update: Edit mode loooks like this, pressing ctrl+l does nothing as far as i can see

enter image description here

Anders
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  • I cant understand how to do it using that answer, I need more detailed explanation – Anders Apr 29 '16 at 11:41
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    Your case differs from the linked answer only with vertex groups' presence. Choose appropriate vertex group from the list, press Select button which will select adjacent vertices. Now with selection you can separate it; to do that hover over 3D Viewport, press P and choose Selection as desribed, like in this example. – Mr Zak Apr 29 '16 at 13:16

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You can manually select the faces you want to separate (or entire continuous chunks with Ctrl+L) then break up the meshes by pressing P while still in Edit mode then choosing "Selected".

Ray Mairlot
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Kirbinator
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