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I would like to create an object. Multiply it along the edges of a polygon (e.g. pentagon) and then by editing the original object, modify all the duplicated instances. Like a Mirror modifier but not along x/y/z but polygon axis. How is this possible ? Here an image of what I am looking for. The spheres are duplicated along the edges of the pentagon.

Thank you

Example

digit
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  • Use either particle system or dupliframes. Also related - http://blender.stackexchange.com/questions/44353/how-to-add-multiple-meshes-on-the-locations-of-the-vertices-of-for-example-a-s – Mr Zak Apr 29 '16 at 08:54
  • the link for dupliframes is now https://docs.blender.org/manual/en/dev/editors/3dview/object/properties/duplication/dupliframes.html?highlight=dupliframes –  May 01 '19 at 01:59

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Dupliverts should do exactly what you want.

I could spend ages explaining it here, but the manual does it better :)

You'll need to turn orientation on to get things facing in different directions.

Edit: But do follow the link in Mr Zak's comment, it contains many further examples and an entire alternative method. Not sure why it wasn't an answer too.

Ben
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