I'm trying to create models in the 'low poly' style of the following image.
What is the best way of texturing them? My main questions are as follows.
To get a similar matt colour as shown in the example, can I just use a flat colour, or do I also need some kind of material?
Are flat colours immune to stretching and scaling issues? Or would I have to handle it the same as a normal texture.
Does resolution matter when using flat colours, or would it look the same even if the texture was literally one pixel for each colour?
Am I better of doing this by creating the texture in a seperate program, or using something like vertex paint within Blender?
I'm only just getting into texturing, so simple answers appreciated. Thanks in advance.