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How can I achieve this type of illumination? enter image description here

This is my result, and it isn't similar as image above enter image description here Can anyway tell me the scene setup, and material node setup? Thanks

Ray Mairlot
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Jml19
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    @Jagredon please use more specific titles for your questions in the future. –  May 20 '16 at 16:34
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    related: http://blender.stackexchange.com/questions/35853/one-part-of-the-render-layer-glowing –  May 20 '16 at 16:35
  • Ok, I'll try. I don't use very much info because im spanish, and i could make non-sense questions – Jml19 May 20 '16 at 16:36
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    it seems to be flat... why dont you use a simple texture (radial gradient) on a plane with emission/transparent for the red part and a emissive circle for the centers. – lemon May 20 '16 at 17:51
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    https://gyazo.com/0c382f0f1385a6ba69b0ae47e32d6ba2 – lemon May 20 '16 at 18:13
  • I'll try! Thx Anyway, i will edit it with photoshop – Jml19 May 20 '16 at 20:21

2 Answers2

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This type of effect is not possible using cycles directly,instead we can approximate it using post production technique.

Using a node tree like this:

Post

Omar Emara
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First of all, the first image has lighting other than the UV Spheres. I would recommend several area lamps. It looks like it might have some volume scatter around the eyes.

MasterHolbytla
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