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is this happening because of the rig or something else? and how can i fix

Ashton
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1 Answers1

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It's your Weight Painting.

Select the mesh, key Ctrl + Tab to enter Weight Painting mode, and key T to toggle open/close the Toolshelf. Go to the 3D Viewport > Toolshelf > Brush > Weight: value and enter 1. Drag the brush over the problem spots. They should change from blue to red and rejoin (jump to) the rest of the mesh (foot).

Shady Puck
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  • ok i will try and let you know – Ashton May 30 '16 at 18:08
  • so should the whole mesh be red? – Ashton May 30 '16 at 18:12
  • No. You can try entering pose mode on the rig, then selecting the mesh, entering weight painting mode on it, and selecting a foot bone. With a foot bone selected, only the foot vertex group should be visible, and then you can paint. Also, if my answer helped, please consider accepting it. – Shady Puck May 30 '16 at 19:07
  • does weight paint fix problems with the head as well? because i can get my head to move, but the neck moves tho and im still messing with the foot so i'll accept if it works full for me. – Ashton May 30 '16 at 19:35
  • Yes, it does all rigging stuff. – Shady Puck May 30 '16 at 19:38
  • i cover the toe nail parts,but no luck. should make bones for all toes? – Ashton May 30 '16 at 20:25
  • Probably. Also, please consider accepting my answer by clicking the check mark at the top left. It will help me greatly:) – Shady Puck May 30 '16 at 20:33