I am using this method for my object texturing and displacement of my mesh.
https://www.youtube.com/watch?v=W07H7xeUnGE
If you haven't seen this tutorial, the final node tree looks like this
In addition to this node tree, I am also using a Texture Coordinate node and a vector mapping node and have changed the values so my textures fit properly. The issue I am having is I can not figure out how to, or if it's possible, to also apply that same vector mapping to the displace texture.
Any Ideas?
