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is it possible to have a renderlayer with different world settings? In my current case I would like to have a separate renderlayer to create a volume light. Thus I need to create a volume world shader, but then all renderlayers are affected (and they should use another world shader)

What is the workflow for that? It feels strange that I can't have different world settings per renderlayer... Thx

knekke
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  • If you are using volume scattering and/or volume absortion create a domain object. Please read: http://blender.stackexchange.com/questions/49893/rendering-environment-pass-without-combined-pass-in-cycles/49923#49923 and also: http://blender.stackexchange.com/questions/19217/why-doesnt-an-environment-texture-appear-when-the-world-has-a-volume-scatter-sh –  Jun 15 '16 at 00:14
  • Alright, this is probably going to work.... but in the case of just wanting to have a different hdri per renderlayer, that is currently not possible, is it? thx – knekke Jun 15 '16 at 10:41
  • maybe related (?): http://blender.stackexchange.com/questions/49337/how-to-use-multiple-hdris/49403#49403 –  Jun 17 '16 at 16:06

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