I'm doing multiple animation on a humanoid who has some kind of a sword carrier (I don't knonw the exact word). And so this sword carrier AND the sword are both parented to a leg bone , but only for the walk and run animation. So I'd like to know if there is a way to clear the parent of the leg bone and parent it to the hand bone but only for the attack animation. Hope you understood what I'm searching for and that you can answer me :D
P.S. : I already tried the 'child of' technique, but that get me to another problem of position between the animation.