What bones does "Add New Pose" operator store in Pose Library ?
I am animating with "Blenrig" Character Vincent and it has lots and lots of bones. When I try to store poses it creates keyframes for all the bones whether hidden and in the same layer or even if the whole layer is hiden. Which makes it very heavy. And takes a lot of time while storing each pose.
So I needed clarity on how does "Add New Pose" operator function?
Is there a way to only store keyframes of only selected bones in poseLib?
I even tested it creating a test case added an armature with 3 bones
- Created a PoseLib
- Selected one Bone
- Added a New Pose
- In the Action Editor All the Three bones are keyed



Deleting chanels in PoseLib is the only option and i am doing that right now but every time i add new pose it again keys all bones. More than anything keying 1200+ bones at a time dose take lot of time. So every time i add pose it takes several sec to create keys for pose.
– ashwin Jul 06 '16 at 08:55