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What I'm trying to accomplish is to be able to wrap a plane of objects onto a sphere. Think of it as a plane of varying heights. How should I approached this? I've tried using x and y wrap modifiers but it isn't looking correct.

John Pham
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  • Also related: http://blender.stackexchange.com/questions/52904/wrap-curve-around-sphere/53172#53172 and: http://blender.stackexchange.com/questions/13898/morph-targets-a-sphere-shape-turning-into-a-cylindrical-unwrapped-sphere-shape/13927#13927 and http://blender.stackexchange.com/questions/56919/how-can-i-create-spherical-topology-from-a-2d-image/56976#56976 –  Jul 15 '16 at 00:03

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