After importing a 3D scene from SweetHome3d (in .obj format), my preview window and also the F12 rendering result suddenly has very much "noise". (Please tell me if that's the correct term, I'm a blender newbie)
I never saw this when working on small scenes that I created from scratch or any tutorial files. As I added 3 point light sources to the room to rule out noise due to a too dark room, I assume it has something to do with the size of the scene? Any idea how to improve the results?
This is a screenshot, you can see the problem in the upper left window:

And this is how the final result looks like:
A screenshot of light path and samples settings:


- Lights or environment not set to multiple importance. Aditionally this link
- render resolution is set to less than 100%
– Jul 15 '16 at 20:46- render/device=GPU (although it sometimes crash Blender)
- sampling: "branched path tracing" instead of "path tracing"
- sampling: AA Samples increase as much as I am willing to wait (64 looks ok)
– lathspell Jul 16 '16 at 01:01