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I have a problem with a texture/Shader. The Mesh was created from a bezier curve.

Texture Preview

Above is the texture preview. And below is the result once rendered.

Rendered Texture

There is no gloss at all, It is just matte. Obviously I am doing something wrong. How can I make it glossy?

Ralph
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JayC83
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  • If there is nothing to reflect, nothing is reflected. So you need something to reflect into your mesh. Another mesh with an emissive shader, for instance. – lemon Jul 19 '16 at 10:56
  • Thanks for the reply Lemon. In the scene I have another complex object. A ball bearing. I have applied glossy textures to parts of this mesh and it is having the desired effect. I am using a a large pane above which is set to emission. So I am confused as to why this object will not go glossy as the preview suggests. – JayC83 Jul 19 '16 at 11:07
  • Can you show the setup of this object (the bad one) ? Nodes or shader/material panel ? – lemon Jul 19 '16 at 11:11
  • The best is to upload your blend file (or the needed part of it) here http://blend-exchange.giantcowfilms.com/ – lemon Jul 19 '16 at 11:13
  • related: http://blender.stackexchange.com/questions/48659/why-does-an-object-with-a-glossy-shader-render-in-black/50576#50576 –  Jul 19 '16 at 17:00

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Thanks for the help guys. After playing around for a while with this mesh I found that parts of it were reflective after all. But not the faces on the front. Flipping the normals and adding a bit more light gave me the result I was looking for.

JayC83
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