The faces when I'm in Object/Edit mode look... messed up, like half of the normals are facing the wrong way. I checked the normals and they are all facing out like they should be. I was messing with some camera settings when I pulled out of the camera view. When I render the scene, everything looks normal. Let me know if you need more info on anything. Any help is much appreciated.
I apologize if this has been asked before, but I really don't know what to call this conundrum in order to search for it.
Uploaded: Blend File

lemon, even though this wasn't the cause of the issue I had, I did find part of my mesh which made it non-manifold. I didn't even realise it made issues not having everything corrected so I will be on the look out for that.
Thank you for everyone who helped me figure out my stupid mistake!
– Ryan Ulch Jul 23 '16 at 16:22