I am new to blender, and not a 3d artist.
I am making a map for a RTS game called Homeworld. The location of objects in this game are in XYZ coordinates of a 3d space. e.g. "Player Object,{3607, -49, -71754}"
I will be adding new objects into a large script file, the game uses, with the X,Y,Z coordinates. There are so many objects and the space is so large it is hard to visualize where everything is.
What I would like to do is create a Blender workspace that is large enough to match the in game map size, X=47866.359375, Y=27599.160156, Z=44018.109375 NOTE: The blender does not have to be the exact same size I only need it to represent the same size so I can script in 1000's of objects and have a visual representation of where they all are relative to the 3d space.
I would then like to enter, via script, the coordinates so what I am looking at in blender is a map of objects in 3d space.
Furthermore, I plan to add objects in blender to place objects were I want them, related to all the other objects, and then script all the XYZ coordinates to a text file that I can then place in my game map script.
NOTE: To be clear I am not trying to get blender to make the game map. I am just using it to give me a visual representation of where the objects will be in the game.
Writing scripts is not that difficult for me, however after 1 hour in blender I still could not enter an object at, "3607, -49, -71754" without it being so far off my visual workspace that I could not find it.
Any help would be appreciated.



