I have been modelling a car "Lamborghini Gallardo" with the help of a blueprint but after completing the whole model I started to smooth out all the parts but due to the edginess of the hood its not smoothing properly because it is edgy at the sides and smooth in the middle part and sub-surf modifier is not worling properly. How to solve this?? Please reply.
1 Answers
Try the Edge split modifier. It will duplicate any sharp edge in your model before smoothing, making it looking sharp too. Look at this image:
Top left is an object without smoothing. Top right is with smoothing. It is not looking good. I only want smoothing along the top portion that is curved.
Bottom left is where I have added the Edge split modifier. This is the normal setting. This means any edge sharper than 30 degrees will be considered sharp (not smooth).
If this angle is not suitable, you can also manually select what edges should be sharp, see bottom right. Select edges, hit Ctrl+E to bring up this menu.
Here is an image of the settings for the Edge split modifier. It is very simple. You can control the angle cutoff and if you want to use manually marked edges.
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- Use Edge Split Modifier And
- Add supporting geometry And
- use Creases or bevel modifier
– Aug 06 '16 at 20:36