edit 2 years later: Here is an alternative answer that meets the desired end-result using FreeStyle.
Is there a way to make the wireframe input show the geometry as BMesh polygons instead of the raw triangulated mesh? The example below displays the wireframe of a mesh in edit mode (as you can see it doesn't have any triangles).

When I render the mesh it appears triangulated, but being able to show quads and ngons (instead of only tris) would be more useful to me.


wireframe inputandambient occlusion shader. nothing special. https://dl.dropboxusercontent.com/u/3397495/blender_related/quantize_and_normalize.blend – zeffii Jun 03 '13 at 21:42With fairly even distributes equally sized Polygons its working quite good. Hope that helps – Damir Jun 03 '16 at 10:15