How can I get a correct bevel on a corner joining three existing bevels? Is there something to do before creating the edge bevels?
The whole object in an earlier state:

See also my previous question.
How can I get a correct bevel on a corner joining three existing bevels? Is there something to do before creating the edge bevels?
The whole object in an earlier state:

See also my previous question.
Blender is not intended to create accurate models in a way that CAD/CAM software does. Its main purpose is to create 3D models for photorealistic rendering, rigging and animation.
Your model seems to have curved surfaces over several different angles. While those also could be done in Blender, their purpose is just that of sole visual representation and not of accuracy.
When constructing the base mesh, you should always start with the simplest form possible and start adding details. It can be compared with sculpting rock or wood.
In the case of your model I started with shaping a Bezier curve to match the upper shape of the key, converted it into a mesh (Alt+C - Curve to Mesh), extruded the vertices down and arranged them to match the basic side mesh of the key.
After that I created the top and the sides by extruding the correspondig vertices until I got this. (As you see, I don't bother with the curved surfaces right now, this should be done later.)
In the next step we are going to bevel all edges at once, that should be beveled. This creates the corner bevels as well.
First, we select all edges, that should be beveled, then we use the spacebar menu to open the bevel tool, so we can tweak the settings.
The advantage of this method is that we do not have to bother with corner beveling. The disadvantage (depending on the original piece, that should be replicated) is that all edges are now eqally beveled.
The blend file below contains the base mesh for the side on layer 2 and the beveled key on layer 3. The latter is not intended to be a final model, its purpose is to demonstrate the method. The key mesh also lacks the bevel at the bottom. If you want to have that area beveled as well you will have to start over from the mesh on layer 2 and include the edges into the process.