Hey guys
I'm somewhat new to blender and modeling in general.
I'm trying to find a way to remove some instances in this array without having to apply the modifier. I want to have just the twelve spikes (marked green) but still have the benefit of only having to edit one to change all of them.
Is there a way to do this?




I would like to keep those spikes in their current positions and also maintain the effect of the array modifier so only have to make changes to one spike and not all of them at the same time.
– Jellyfish Aug 23 '16 at 06:19