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I'm making a car model for a game with interactable interior, so i have all buttons, pedals and other moveble objects as separate objects. How could i wrap them all into one UV map to texture them later?

Stas Garcia
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  • You may join the objects with Ctrl+J, then unwrap it and finally bake their textures to one single image. Related: http://blender.stackexchange.com/questions/57944/bake-taxtures-to-one-image – Paul Gonet Sep 15 '16 at 15:06
  • @PaulGonet - That's how we old folks did it in the times, before the texture atlas addon was a thing :-) – metaphor_set Sep 15 '16 at 15:19

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The easiest way to get the UVs of all meshes of a complex model into one UV map would be using the Texture Atlas addon. It's in Blender's Community Addon Catalog and can be activated in "User Preferences - Add-ons" (Search for "atlas").

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Once activated, you can find it in "Properties Window - Render - Texture Atlas".

For an in-depth tutorial I recommend watching Gleb Alexandrow's great tutorial on how to use the add-on.

In case you already have separate UV maps, I'd use the settings I described in this answer.

The difference between the add-on and Paul Gonet's method is that the major part of the tedious "join - unwrap - separate" process will be done automatically.

metaphor_set
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