Same result regardless of the type of lighting.
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Sample and Light paths do not change anything ! – Tesseract95 Sep 25 '16 at 04:05
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1There's not enough information here. Please edit your question and add an image of your render settings. You might add how your lighting is set up as well. – Timaroberts Sep 25 '16 at 04:09
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1is the sample rate at 10? because that might not be high enough. – Brandon Sep 25 '16 at 04:44
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Same at 100-200-1000 – Tesseract95 Sep 25 '16 at 04:52
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add also details about materials and nodes used, or uplaod the model (or part of it) for others to share... (eg: http://blend-exchange.giantcowfilms.com/), but check also many other similar questions, to learn from comments and answers. – m.ardito Sep 25 '16 at 11:30
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100 (10 square) samples is too low! try a higher number . – Nov 25 '16 at 16:45
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Make sure you're changing the Render samples and the Preview samples. Preview is for viewport renders (rendered shading mode), Render is for actual final renders (F12). – Greg Zaal Jan 28 '17 at 10:06
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Possible duplicate of How to avoid noisy renders in Cycles? – Shady Puck Jan 28 '17 at 14:38
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I found the problem, graphic driver update (AMD CRIMSON 16.6) on Amd 7870 Card
Now i get this when i make a render (gpu) .... (same sword)
Same render with CPU (Fx-8320)
Tesseract95
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The amd 7870 is listed as supported though the list looks like it may be a bit out of date now. I would suggest reporting it as a bug to at least let the devs know that the amd render gave a different result to cpu and that the driver update breaks gpu rendering. – sambler Sep 26 '16 at 07:33
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There is an article on BlenderGuru.com about how to get rid of fireflies (or noise) in cycles, I hope it helps.
http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/
By Andrew price
saleh sakhnini
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