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Is there a way to mix procedural textures (like clouds, voronio, etc) for the Displace modifier?

I managed to work with nodes (like in cycles) to produce a mix using the Brush tab in Node editor and it does actually show a preview when selecting it in the Textures tab in Properties editor, but has no effect in the modifier.

Thanks

arvere
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  • related: http://blender.stackexchange.com/questions/34108/how-to-add-a-displacement-map-on-a-plane-using-procedural-textures-with-a-layer/34271#34271 and http://blender.stackexchange.com/questions/44880/multiple-texture-displacements-mapping-in-one-scene/44927#44927 and http://blender.stackexchange.com/questions/45875/how-to-mix-procedural-textures-for-a-natural-waves-of-sand-displacement-effect/45896#45896 –  Mar 12 '17 at 07:05

1 Answers1

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You can do this with newest Blender versions (as I remember from 2.78 and up).

disp

First of all you'll need to turn on Experimental features (1) and select under Material tab Displacement as True (2). You can use Both but mixing Displacement with Bump gives weird results. Next step is to add Subdivision Surface modifier with Adaptive checked.

You can check whole tutorial about it here: Introduction to Microdisplacements

cgslav
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