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I exported a plot of 3d surface from Maple to .x3d file, then used Meshlab to create from it a .stl file. And finally I tried to use "Solidify" tool of Blender to make the surface 0.02 thick. Here's what I got: my surface

Is this normal view? I mean do a lot of small dark areas look normal, provided that the original surface is smooth? If not, then how can I correct it.

It seems, that recalculating normals solved the problem! Here's what it looked like after it. After recalculating normals

  • Those aren't normal; probably flipped normals seen through because of z-fighting. Include a screenshot of the mesh before solidifying. Related - http://blender.stackexchange.com/questions/5441/cause-of-black-artifacts-in-render – Mr Zak Oct 10 '16 at 20:43

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This is most likely caused by incorrect normals. In order to correct this, go into edit mode, select all the faces, and click on Shading->Normals->Recalculate.

krypticbit
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