(This is related to this post)
I would like to add a module to Blender's Python (Blender v2.76). I want to follow the solution outlined in the link above, but my Blender directory does not have a 2.7x subdirectory. Could this be because I am using 2.76, and the answer uses version 2.72?
The output of running ls in my blender directory is the following:
GPL-license.txt blender.app
GPL3-license.txt blenderplayer.app
LICENSE-bfont.ttf.txt copyright.txt
LICENSE-bmonofont-i18n.ttf.txt game
LICENSE-droidsans.ttf.txt jemalloc-license.txt
LICENSE-libiomp5.txt readme.html
Python-license.txt startScript.txt
blen files
Where blen files and game are my own subdirectories. From my understanding of the related answer, I would simply need to the Python module I need in the /blender/2.72/python/lib/python3.4/ directory?
What should I do if this directory is missing? This is strange, because I can script in Python, from within Blender, even though this directory is missing...