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Feeble minded noob here. My issue is with trying to map images to a set of faces. Each one appears white, despite the image appearing in texture and material viewport shading.

I understand I need an Image which is attached to a texture and then to a material? https://drive.google.com/file/d/0B0SOwCTySdtAZWdaaUN6emNvSWM/view?usp=sharingm File.

Thanks guys.

Tim
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  • Your scene has a material set up which overrides any other material - https://i.stack.imgur.com/uFYlF.jpg. Delete that and all the objects will render as expected. – Mr Zak Oct 29 '16 at 16:11

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while in Blender Render, when you unwrap your model, in UV Image Editor, toggle to edit mode, make sure you select all the faces by press A once or twice, and remeber to select there the image, so you can see the UVmap over your image. I've just done this and it worked.

MCunha
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  • That won't work as assigning image texture to faces will only change something for texture / material shading (which works for OP), but not for rendering (unless using Face Textures which is not recommended). – Mr Zak Oct 29 '16 at 16:07