When I import my obj file into Blender the rotation of the actual object is not correct (like when you look in Transform > Rotation; the X value is at 90 degrees while the others are at zero)
Do you know how to change this starting value so that my object is straight?
This has become an issue since the measurements in Transform > Dimensions are not correct since blender measures the object upon initial import and now after I rotate the object to it's proper orientations.
