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I have this view in Edit Mode

enter image description here

and different view in Rendered Mode

enter image description here

How is it possible?

Many thanks!

I did it. Now it is better but is not circle like in Edit mode shows

enter image description here

I can't add the last picture..it's too large.

Meri
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  • It looks like you've got two different materials assigned to the mesh. Select the whole mesh in Edit Mode, go to Materials panel, select one material and press Assign like in here: http://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh – Paul Gonet Nov 15 '16 at 20:27
  • Thank you for your answer. I did it but it is not a circle like in Edit Mode. I show you above. Thanks anyway. – Meri Nov 17 '16 at 09:52

1 Answers1

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You have N-gons in the mesh. And they get triangulated wrong in the rendering then. That's the spikes that you see. The solution is to make those problematic N-Gons to at least quad faces.

Select those N-Gons, then use Mesh/Faces/Triangulate Faces (Ctrl + T) to make them tris. Mesh/Faces/Tris to Quads (Alt +J ) to make them quads again. Or alternatively use the knife tool to add some extra edges.

Tiles
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