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I found this effect but don't know how it is called, but it reminds me of plasma (don't know why):

A B C

I'd like to apply this effect to a mesh to create something ghost-like. Something like this, but less opaque: cheesy unicorn

How should I for a workflow to create something similar? Should I try modifying the final mesh? Or should I use particles or smoke simulation?

piegames
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  • Please check the Duarte Farrajota Ramos' answer here: http://blender.stackexchange.com/questions/53032/how-do-you-use-blender-to-make-pokemon-attacks-like-hyper-beam-and-solar-beam The links he provided may be the solution for you. – Paul Gonet Nov 21 '16 at 18:03
  • I never try this, but it look like smoke simulation (high resolution with zero noise. and colored lights. Chceck this video: https://www.youtube.com/watch?v=LWhuB_msmFg – Shubol3D Nov 21 '16 at 18:21
  • and also check this: http://blenderdiplom.com/en/shop/611-point-density-magical-fx.html – Shubol3D Nov 21 '16 at 18:24
  • @shubol3d you've added one link to French tutorial and second for commercial product... – cgslav Nov 21 '16 at 18:48
  • @piegames do you need this effect for still image or animation? – cgslav Nov 21 '16 at 18:50
  • @LukeD Yes I know where I point he, you don't need to remind me. Where is the problem? The both solve his problem. As first: French, Japan, Russian - what matter? How hard is understand from video what about going on? And as second: This is not my product, but point him to "point density" feature. Something wrong on this? He can buy or he can learn - now he knows what it is should focus. I wrote this only as tip, not as answer. Sometimes it looks here like at nursery school. – Shubol3D Nov 21 '16 at 20:16
  • Thank you all for the links, they gave me an idea of how I could start doing this. @LukeD It's for a still image – piegames Nov 21 '16 at 20:28

1 Answers1

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Don't use blender for this one

Since you only need a still image, there is no need for elaborate smoke simulations that take days to render.

If you really really wanted to use blender, try looking into Abstract Wave with Particle System

But really, it would be so much simpler, easier, and less time consuming to use something designed for creating art like this: http://www.escapemotions.com/products/flamepainter/

I even have made a demo of something similar to this that runs in realtime in JS to prove that you could code it yourself if you too. http://codepen.io/Thisisntme/full/KNpPEz/ enter image description here

If you wanted to know, my codepen works by creating a sequence of lines, and then dragging them down the screen (from left to right although it doesn't really matter) all while changing the y position with a few trig functions.

10 Replies
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    This is not an answer to the question. It just says that it is difficult or perhaps (in your opinion) impossible. – JakeD Nov 21 '16 at 22:30
  • @pycoder I did include a link to https://blender.stackexchange.com/questions/7434/abstract-wave-with-particle-system, which has a similar effect. It is an answer to the question. Saying that solutions are not feasible is indeed an answer. – 10 Replies Nov 21 '16 at 22:42
  • Originally, my question wasn't really about hot to create this effect, but how to apply this effect to special forms, like an animal (or just a sphere to get started). – piegames Nov 27 '16 at 12:02