I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture)
The way I want to do this is by placing 'the solution node setup' between nodes for full control.
Also, is it possible to have the scaling of the blur always match the input size? (so that the image won't get blurred more or less when aplied to a different model.)
I want to achieve a result like the image shown below:

PS: feel free to edit the question if my english confuses you :)




