0

I've got a scene where a sun is shining through a couple of windows: enter image description here I want to make it so that there is a light ray effect between the windows and where the light hits, like this: enter image description here

Here's what my lighting setup is: enter image description here

Link to the .BLEND

Josh Silveous
  • 3,948
  • 11
  • 35
  • 68
  • 7
    Related https://blender.stackexchange.com/questions/33150/create-light-rays-in-cycles?rq=1 and https://blender.stackexchange.com/questions/12218/how-to-make-sunbeams-in-blender – palkonimo Dec 07 '16 at 21:20
  • Research volumetric lighting – 10 Replies Dec 07 '16 at 22:11
  • @JoshSilveous I don't know why the question has been marked as duplicate, given that the linked duplicates are not all the issues you are having. You can't do volumetric lights with a sun light (read: http://blender.stackexchange.com/questions/68668/volumetric-lighting-is-not-working/68671#68671) Then you need to modify the glass material so that light can actually travel through the glass material you have on the window. See:http://blender.stackexchange.com/questions/47851/how-can-i-make-a-more-realistic-glass-shader –  Dec 08 '16 at 04:39
  • Also related: http://blender.stackexchange.com/questions/68410/light-rays-through-glass/68426#68426 and http://blender.stackexchange.com/questions/38830/volumetric-spot-light-with-cycles/38833#38833 –  Dec 08 '16 at 04:42
  • Then you have two choices to do volumetrics either add volume scattering as volume on the world, or enclose your object into a mesh that uses volume scattering. See: http://blender.stackexchange.com/questions/45153/atmospheric-lighting-in-cycles/45154#45154 and http://blender.stackexchange.com/questions/49893/rendering-environment-pass-without-combined-pass-in-cycles/49923#49923 –  Dec 08 '16 at 04:45
  • A very bright spot light, a simple cube around the scene with some volume scattering, a modified shader for the glass: https://i.stack.imgur.com/IX41A.png –  Dec 08 '16 at 06:02
  • @cegaton You can do volumetric lighting with sun lamps, you just need to use a mesh volume, not world volumetrics. – JakeD Dec 08 '16 at 15:36

0 Answers0