I am getting strange color noise in my diffuse direct passes. It shows up at the edges of the model, and at material boundaries on the model. It happens even with basic shaders (just diffuse mixed with gloss) but does not happen when diffuse and gloss are both gray, even with different values (or maybe it happens but just isn't visible.)
I have never encountered this issue before, so I am very perplexed.
Debugging so far: Does not seem to have anything to do with lights or edge settings. Happens with both normal and toon shaders. Only appears in diffuse direct, not glossy direct (or just isn't visible.) Is not visible in the combined pass, but makes problems when working with Diffuse Direct in the compositor.
My main guess is that it has something to do with a render setting in Cycles. Anyone else run into this?
Other render settings:
- Happens regardless of resolution
- Samples: 2,000
- Clamp: Happens regardless of clamp value
- Pattern: Happens with both Sobol and Multi-Jitter
- Shadows, Reflective Caustics, and Refractive Caustics are all on
- Filter Glossy: 1.0
- Bounces: 5 max/3 min, Diffuse 4, Glossy 4, Transmission 12, Volume 0
- Film: Exposure 1, Transparent, Blackman-Harris, Width 1.5
- Post Processing: Compositing and Sequence on, Dither 0.00
- Turning down the Width for Filter type under Film reduces but does not eliminate the problem.
