I fairly new to blender and i'm trying to move a specific face on its own. When I have the face selected and use the move controls, it tugs the surrounding area with it. I was doing it before but I think I accidentally hit a shortcut, and now it no longer responds this way. How do I fix this?
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Possible duplicate of Duplicate objects transformation applies to both objects – Duarte Farrajota Ramos Dec 25 '16 at 03:08
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are you talking about the face is stretching the edges it is connected to, or all the surrounding geometry? – David Dec 25 '16 at 03:42
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maybe related: http://blender.stackexchange.com/questions/27394/why-cant-i-transform-faces-edges-or-vertices-without-transforming-the-whole-o/27395#27395 – Dec 27 '16 at 03:28
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I think that you want to duplicate the face. You want to move the face without affecting the rest of geometry. To do this select the face and press shift+D and place your face where you want.
After you have duplicated and you want to delete your original face, press X to delete and select Only faces.
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When you press G check the mouse wheel up and then move mouse up and down to do what you mean, you will be known.
Duarte Farrajota Ramos
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Sonmu
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You could easily go into edit mode and select the Face you want, After you have selected it press P, it should open a small window, then just click selection and now you have made that face its own object. GL
Sarsha W
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