If you notice que is this weird shading on the curve , how can I fix it? i dont really know what it is, I've already tried flipping the normals but nothing, what else can i try?
thanks!
P.S. the mesh was imported from unreal, because in unreal it shows this problem

Asked
Active
Viewed 1,759 times
0
Lohug
- 1
- 2
-
did you try recalculating normals by going into edit mode, selecting the entire mesh, and then pressing ctrl + N? – 10 Replies Jan 07 '17 at 00:11
-
yes! i also tried manyallu flipping one by one but nothing its still the same issue just the darkes area inverts – Lohug Jan 07 '17 at 00:15
-
did you try removing doubles? – 10 Replies Jan 07 '17 at 00:16
-
yes actually i did't before exporting it to unreal – Lohug Jan 07 '17 at 00:36
-
also if i smooth shade it it looks like this – Lohug Jan 07 '17 at 02:30
-
https://i.stack.imgur.com/jAbCA.png – Lohug Jan 07 '17 at 02:30
-
2This looks like iimported custom split normals wrongly shading the mesh, see https://blender.stackexchange.com/questions/35185/shading-in-object-mode-differ-from-sculpting-mode. – Mr Zak Feb 12 '17 at 09:58
1 Answers
0
Fixed it, if you are importing from blender to unreal, and get the degenerate tangent base problem ujst uncheck this 
the first two options P.S. sorry, my unreal engine is in spanish
Lohug
- 1
- 2
-
sorry for the extremely late selection, didnt notice this open thread i got overflowed with work, sorry man but yeah, this was exactly the same i did to fix my issue! – Lohug Oct 11 '17 at 05:31
