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I'm seeing weird shadows when using the solidify modifier on hollow cylinders. I've verified all normals are correct. I can't seem to find any way to fix this. The shadow problems carry over to Unity when imported. What can I do to fix this?

blender shadows unity shadows

1 Answers1

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Looks like it could be a smoothing problem. Try using a Edge Split modifier after the Solidify modifier.

Duarte Farrajota Ramos
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cmomoney
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