I'm seeing weird shadows when using the solidify modifier on hollow cylinders. I've verified all normals are correct. I can't seem to find any way to fix this. The shadow problems carry over to Unity when imported. What can I do to fix this?
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Add an Edge Split modifier to your objects or turn on Auto Smooth in the Object Data tab – Duarte Farrajota Ramos Jan 23 '17 at 04:42
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@DuarteFarrajotaRamos Will the Auto Smooth export to Unity? – cmomoney Jan 23 '17 at 05:45
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@cmomoney Yes AFAIK. – JakeD Jan 23 '17 at 12:24
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Not sure, never used Unity but if it doesn't, Edge Split most likely will. – Duarte Farrajota Ramos Jan 23 '17 at 14:01
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Looks like it could be a smoothing problem. Try using a Edge Split modifier after the Solidify modifier.
Duarte Farrajota Ramos
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