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How can I divide a circle into a square grid? Think of the subdivision of a plane, but with a circular border. It should look something like this, just imagine that the circle select cursor is the border:

enter image description here

I searched everywhere for an answer, but I could not find any. Any help will be appreciated!

Tooniis
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  • related: http://blender.stackexchange.com/questions/14579/fill-cylinder-cap-with-quads/14580#14580 and http://blender.stackexchange.com/questions/16043/triangles-to-quads-problem/16044#16044 –  Jan 23 '17 at 15:01
  • @cegaton they are not related as I want a perfect square grid, not a deformed square grid like in those questions. – Tooniis Jan 23 '17 at 19:19
  • May I ask why you need such a grid without caring about proper topology? – cgslav Jan 23 '17 at 22:33

2 Answers2

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This is how I do it: gridify circle

  1. Create a circle and put it a little over the grid plane;
  2. In Object mode select the circle first, then add the plane to the selection, by pressing ⇧ ShiftRMB RMB (the order is important);
  3. Go to top view (Numpad 7) in Orthographic View (toggle with Numpad 5);
  4. Go in Edit mode with ↹ Tab;
  5. Be sure to have all the meshes selected (hit A);
  6. In the T panel (or just by searching with Space) find Knife project and click it.
  7. Invert the selection with Ctrl+I
  8. Delete the selected mesh parts with X.

Like LukeD said in another answer, this causes your mesh to have a mix of ngons, quads and tris, but that's what you asked for in your question. :-)

palkonimo
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mugnozzo
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1

You can do with the F2 Addon Select 2 vertex and press f to make a edge Then Press F to make vertical edges same with the horizontal edges enter image description here

atek
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