Is it possible to unfold the geometry into a plane without distorting the faces, Just like a paper cutoff inside blender?
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I just want to unwrap the mesh For example if the mesh is cube. i want all of its 6 faces unwrapped as plane. But there should be no change in shape of it's faces. hope you understand. If you don't understand let me know I'll explain more with image – Adirai Maji Jan 30 '17 at 13:52
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You can rig it and pose the rig in an unfolded position. Of course the more complex the model, the more difficult this becomes. Could work for low poly though. – Mentalist Jan 30 '17 at 14:22
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Finally Found the answer
Export the uv layout as a .svg file. Then import that .svg file back into blender. It will be a curve object so you will need to then convert it to a mesh (Alt+C)
Adirai Maji
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Ah, so you ment like in ZBrush, where you can "unfold" your mesh to display the uv. – Reaper Jan 31 '17 at 08:01
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There is a "paperfold" addon (I don't know if it works still on current versions): https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Paper_Model If you want to animate read: http://blender.stackexchange.com/questions/6767/how-to-make-folding-origami-animation – Jan 31 '17 at 16:47
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http://blender.stackexchange.com/questions/2351/is-there-a-way-to-unfold-a-mesh – Jan 31 '17 at 16:48
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