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I trying to make jet exhaust for short jet animation, but when i trying to render it, fire and smoke are rendered as black particles.Before render

enter image description here

Here's the node setup for the domain material:

scr-original-domain-material


EDIT

After I followed instructions to add shaders for the fire I got this result:

scr-edited-domain-material-render

Here is modified node setup:

scr-edited-domain-material-nodes

Mr Zak
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hunter562
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    Please show the node setup for your domain material. It's likely that there isn't any attribute for fire to show which should be flame. – Mr Zak Feb 07 '17 at 11:29
  • You have right, i didn't change anything in node editor. http://i.imgur.com/MTnQbDe.png

    This is first time when i trying to render fire so i dont thought about it.

    – hunter562 Feb 07 '17 at 11:38
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    To render fire with that material either add shaders as in the linked answer or just after running Quick Smoke operator choose Fire + Smoke on the Toolshelf in the operator options (note - the latter assumes rebuilding current smoke setup). – Mr Zak Feb 07 '17 at 11:50
  • I used nodes from linked question, but still i'm doing something wrong. Nodes are on Smoke Domain. On cone, which is "flow" i don't have any nodes. http://i.imgur.com/7mvvojz.png http://i.imgur.com/1HxAEey.png – hunter562 Feb 07 '17 at 13:28
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    Generated factor for the fire is not used, so it emits all over the volume. Type in flame as is described already in the linked question in the last screenshot (Attribute node contents). – Mr Zak Feb 07 '17 at 13:51
  • The color ramp for the flame is connected to an attribute node that is not linked to any data. In the blank window type "flame". Also make sure that your emitter object is set to fire+smoke. Related link: http://blender.stackexchange.com/questions/924/rendering-smoke-in-cycles/24424#24424 –  Feb 08 '17 at 05:07

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