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I am having the exact same issue as discussed in this thread: Why does this texture appear fine in material view but appears pink in rendered view?

Tutorial from https://www.youtube.com/watch?v=xU_pi1UxISs

The image file is not missing - I have used "find missing files", as well as assigning and unwrapping again. The image shows up in the 3D view but is only visible as pink in the render view. I have exported the file from PS as a TIFF with alpha. Is this a bug or am I and Sarsha W doing something wrong?

I'm running Blender 2.78a on a PC.

BTW, I've been going step by step from this tutorial, and the alpha channel texture is the only one with this problem

Zeesy
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  • Did you try to save the file and reopen it? – Denis Feb 07 '17 at 16:54
  • Yes, and it's still pink. Does it have anything to do with how the surface was originally modelled? It was created by making a duplicate from a selection of the cup's ribs (see the tutorial from 11:35 – Zeesy Feb 07 '17 at 16:59
  • No, the pink color means that blender doesnt have access to the image file. Try to reopen it. – Denis Feb 07 '17 at 17:01
  • I've been opening and reopening since yesterday. Following exact instructions from here in the tutorial. Once I have opened the image under image texture, it is still pink. File path is correct, no missing files when I use File > External Data > Report Missing Files. When I unwrap, make a new texture, save and reopen it's still the same problem - texture is visible in the 3D view but not render view. Sarsha W has been having the exact same problem, posted 3x about it and still hasn't resolved. I'm using Blender 2.78a on a PC, if that helps. – Zeesy Feb 07 '17 at 17:22
  • Can you post both your .blend & image file? Actually before you do, can you try packing the image file, that may solve the issue. – Rick Riggs Feb 07 '17 at 17:49
  • Yes, that's what did it! Blender-> File -> External Data -> Automatically pack into .blend – Zeesy Feb 07 '17 at 17:56
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    I'd say this is a bug which was eventually resolved by packing. – Mr Zak Feb 07 '17 at 18:42
  • Feels like a bug. – Zeesy Feb 07 '17 at 19:17
  • I have a feeling that Blender was trying to modify the color space encoding or something like that, but couldn't because it is trapped in a tiff file. Once packed blender is free to do whatever it wants to with the data, while leaving the file untouched. It was a gut feeling from my perspective as I really don't understand all the different image encodings and their limitations, but it seemed worthy of a try. What I do know is some file types hold more color data than others. Glad it worked out. – Rick Riggs Feb 08 '17 at 07:03
  • I did a little research on the tiff format, and confirmed my suspicionson a little better. I stumbled across this site, as it seemed to sum up my vague memory of what a tiff file could do/store. Both color space info, along with other encoded info can be stuck in there, so there may be a high likelihood that this problem would be repeatable if someone using a different color space saved their image into a .tif without converting to sRGB. Blender is going to try and convert it, but I doubt it would try and change the original file. – Rick Riggs Feb 08 '17 at 07:24

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Rick Riggs suggestion to pack the image file:

Blender-> File -> External Data -> Automatically pack into .blend

worked like a charm. Once I checked that, the texture was applied to the surface. .blend after packing image data

For help packing images: Packing Texture Files In a Single Blend File

Zeesy
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