I'm expermenting with world_to_camera_view
bpy_extras.object_utils.world_to_camera_view(scene, camera, co)
Lets say I create a new blender file. I enter every point of a cube into this function and then paint the results.
Now I do the same thing again, but this time I rotate the cube.
I expect to get different sets of points, but I get the same points.
Now lets say I add a second cube at a different position. I expect again to get a different set of points. But again I get the same points (two sets of cubes on top of each other).
If I move the camera.. then I do get different points.
So my questions are: how can I use this to see two meshes? and why do I not see changes after a cube is moved, can I turn that on somehow?
world_to_camera_view. – pink vertex Feb 25 '14 at 09:29