So I have these balls flying like meteors from behind an Earth. Each ball arrives at it's location and the next one comes out.
Since I'm rendering the balls separately (Programmatic Sequence Rendering ), I had to get rid of the Glossy effect showing the particle effect of ball 2 reflected on the glossy texture of ball 1 (etc....).
Is there a way to render ONLY that glossy reflection parts, that appear in the images above?


Can I render ONLY those passes? How?
– Cypher_CS Feb 13 '17 at 12:07