In Inkscape there is a tool where it will make selected objects equidistant. In blender I am trying to find a similar tool. In the example below the tool would make the selected edges equidistant on the y axis. Does it exist?
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You may use Loop Tools specials to do it. Select one edge of your mesh (Alt+RMB), then press W-->Loop Tools-->Space.

You can enable the Loop Tools in User Preferences (Ctrl+Alt+U).

Paul Gonet
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Awesome. For mine I had to select both edges because it spaced only the vertices on one side. – Mercender Feb 15 '17 at 20:02
