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I just want to ask why the uv layout is not perfect like the object? i need the perfect circle for sewing pattern, but the uv got problem, pls help me thanks so much in advance ^^

  • Because you use NGons. Ngons are more than 4-sided faces and cause problems with nearly all known workflows sooner or later, so should be avoided in most cases. – Duarte Farrajota Ramos Feb 21 '17 at 03:04
  • then, what should i do to fix this sir? and i dont know what is Ngons ^^ thanks to your answer – Daryl Dalore Feb 21 '17 at 03:05
  • This might help with modelling http://topology-guides.tumblr.com/ and this might help with UV unwrapping http://blender.stackexchange.com/questions/74041/how-to-perfectly-align-uv-coordinates-automatically/74045#74045 also this http://blender.stackexchange.com/questions/73419/texture-appears-differently-across-surfaces-of-a-complex-object/73533#73533 – Duarte Farrajota Ramos Feb 21 '17 at 03:22

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