I'm new to Blender Python and writing a start-up script that imports mesh from another application to Blender for rendering.
I have a small problem however - imported mesh objects are too large for default Blender view-port, so I wanted to somehow make the script correct this issue.
I tried something with bpy.ops.view3d.view_all() but I can't get it work. I read the execution-context docs, but I always get this error:
RuntimeError: Operator bpy.ops.view3d.view_all.poll() expected a view3d region
Any suggestions?
bpy.ops.view3d.view_all()raises same error, and I guess I have to access this command from some other path. – zetah Feb 28 '14 at 23:07Clamp Sizeoption) – ideasman42 Mar 01 '14 at 04:03