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Okay everyone,do you remember Ballora from Five Nights at Freddy's: Sister Location.

Well,I'm making a model of her and I was wondering if you can give me a hint on how to model the fishnets she wears on her legs.

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I'm kind of having trouble with modeling them.

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I've tried decimating the faces of the secondary calf mesh and it didn't work like I hoped it would.

Can you please help me out?

JeremiahTDK
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    For the base topology (ribbon like) you can use snap to face option and shrinkwrap modifier to the legs. Then a solidify modifier. – lemon Mar 08 '17 at 18:23
  • This may help somewhat http://blender.stackexchange.com/questions/58959/how-to-model-braided-nylon-sleeve/58963#58963 – Duarte Farrajota Ramos Mar 08 '17 at 18:26

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