I am a blender novice and was looking for some help. I have a UV Sphere that I unwrapped and applied a texture to. In blender it looks very good but when I export it as a .obj file and render it in LWJGL it distorts. How can I prevent this distortion?
As you can see in LWJGL it has pretty bad distortion. My setting when exporting are: Include Edges, Write Normals, Include UVs, Triangulate Faces, and Objects as OBJ Objects. Any help on how to fix would be appreciated!

