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I know there is an outline option in post-processing, but is there a way to get an outline on the edges of each face of an object?

Meh
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  • It adds some extra geometry but the wireframe modifier is one way. – Timaroberts Mar 16 '17 at 20:28
  • @Timaroberts I'm looking at it on the user manual, but I can't seem to find it inside the program. – Meh Mar 16 '17 at 21:49
  • It is on the modifiers tab under Generate. – wyskoj Mar 16 '17 at 21:50
  • Related - http://blender.stackexchange.com/questions/2784/rendering-with-wireframe if with materials. http://blender.stackexchange.com/questions/23616/how-to-render-as-only-wireframe-in-cycles if with modifier. – Mr Zak Mar 16 '17 at 21:59

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The Wireframe Modifier can do what you are asking. Note that it will add some extra geometry, so that may or may not be an option for some use cases.

Under the options for the modifier, you will want to uncheck replace original, and change the material offset to 1.

enter image description here

Add two materials to your object, the material in slot 2 will be the material for the wireframe. If needed, you can change the material offset to 2 or 3, and the material slot for the wireframe will go to 3 or 4, and so on.

This is how the material slots look for Suzanne below:

enter image description here

And the result:

enter image description here

Timaroberts
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