I've been trying forever to find solutions to this problem.
When I render, my scene gets grainy under the influence of light and after searching the internet I can't find a proper solution:
I want to know how to get rid of the grainy-ness on the diffuse object under the light, and also the two random white pixels. I'm using Cycles, my sampling is at 4000 and my light bounces are set the limited global illumination.
P.S. Can anyone tell me how my GTX 1070 took 5 minutes to render this (and/or how I can render more efficiently)?

