Im trying to render a glass on a transparent background(video sequence).
Problem: The transparet background that shows in the glass, is my "Shadow"plane. (from my layer 2.
I would like the background to be from my video, and not background from layer 2. (3d World)
I have not found any information about this. My node setup for my glass is:
(Glass BSDF, Trabsparet BSDF,Fresnel)-> (Mix shader)-> (Material Output(Surface)
I've setup my two layers.
1) For object:(Glass object, and a smoke object inside my glassbowl...)
2) For shadows: Plane for casting shadows onto my transparent background(video)
And my lights thats on both layers.
The white background shown, is my glassbowl is the "Shadow"plane in layer two, the smal sphere is my smoke object in layer one. As you see the video background is not showing on my glassobject.
Ive made my glass transparent for my 3d world not my video
Im not alowed to add more than two photos beacuase i dont have enough "skills"/ Badges.





